Summer Show 2016 Highlights

Project work from MA Graduates included: Video, Print, Material Interactions, Participatory Workshops, Craft, Sound Visualisations…there are no boundaries in the pursuit of communicating ideas with the intended audiences on the MAGDC course at Chelsea

See some of the highlights here and read further details about the projects on the official MA show website





Common Works Studio presentation

We had the pleasure of hosting a presentation from Common Works studio. To quote their ethos “The studio has developed its practice with a focus on art direction, interactive work, moving image and emerging technologies – exploring how these disciplines intersect to create unconventional and unexpected results.”

Students were treated to: a live demo of the sound based app which customises the shape and surface of a ceramic object according to sound input over the web; analogue to digital processed animation; and the journey of their design thinking and future ambitions.

We look forward to having Chris and Jonny back next term to share their expertise for a studio workshop


Re-Animating Materiality through Sound at the Tate Exchange

As part of the UAL Digital Maker Collective  a special session devoted to looking at creative combinations of SOUND, MATERIAL, DIGITAL and ANALOGUE will be held on the 22nd March at the Tate Exchange, Tate Modern London.

We invite visitors of all ages and levels of experience to this session to see and hear the techniques used by  a group of artist and designers. There will also be an opportunity to try your hand at becoming a Foley artist under the guidance of Louise Brown, as well as enjoying an interactive experience of the Sound Arts from Nicola Rae.

After this session visitors are encouraged to visit all the other interactive events in the same space.

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Re-Animating Materiality through Sound session timings : 12.00 – 2.00 p.m . All other Digital Maker Collective Sessions: 12.00 – 6.00 p.m

Full list of Presenters

Nadia- Anne Ricketts : Textiles Designer

Melanie King:  Artist 

David Barnett: Scenography Designer

Louise Brown: Foley Artist

Nicola Rae: Artist

Ellen Davies: Graphic Designer  

This event is organised by Sadhna Jain

Book via: Eventbrite:








MA Graphic Communication Design – Themed Groups

Here you will find visual examples and case studies which help to describe different approaches to the study themes 

Each theme can be interpreted in many different ways; it depends on your point of view, or the cultural background of the designer etc. We welcome new interpretations of the themes with each new group of students.

 Theme 1: Proximities and Encounters 

Enforced closeness between people and environments occurs as a direct result of migration, localised change, changing infrastructures. What is the role of Graphic Communication Design in the event of spaces collapsing or overlapping?

How will designers respond to the new ideas of intimacy of the body, home and materiality in their future work?

How could we creatively exploit the different combinations of media platforms within Graphic Communication Design in the pursuit of re-connecting to the past, and which experiences would be valuable?

Case Study. Credit:Miranda July – ‘Somebody App’   Source: MiuMiu Channel, Youtube

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Credit:Sean Murphy  – ‘StoryBoard 1.0’ Graduate from MAGDC Chelsea College of Arts. An interactive story making machine allowing participants to build a story via mood, expression and genre.

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Credit: Graduate from MA GDC Course Chelsea College of Arts – Project: Counter Cartography. Example visualizes the growth of industrial factories in an area of China, and its impact on nature and living spaces

Theme 2 : Mobilising the Studio

What types of creative opportunities emerge when the designer operates from within the space of the audience?

In what ways can creative curiosity grow as a result of operating through a series of transitional spaces and improvised resources?

Will ideas of creative co-creation (like the new wave of independent publishing ) continue and extend to other forms and outcomes and what impact will it have on culture?

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 Case Study: Credit: Anthony Burrill ‘Timeless’ screenprint posters for Experimenta Festival in Lisbon.

Source : Eye Magazine

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Credit: Sakurako Okabe, ‘Fragmend’ Graduate from MAGDC Chelsea College Of Arts. A mobile workshop for the public exploring the pleasure and power of revitalization

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Credit : Juhi Vishnani, ‘Macroscope’ MAGDC Chelsea college of Arts. A Zine magazine set to infiltrate the mainstream journalism within India


Theme 3: Materiality and the Post Real 

What are the new definitions of materiality which, arise through hybrid forms, digital and analogue and how can Graphic Communication designers respond to this ?

How can Graphic Communication Design cultivate new ideas of interaction through a greater use of materiality ?

How can expressions of ‘reality’ change as a result of mixing and altering different virtual and physical material forms?

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Credit: Mariana Salzar Riveros ‘Hands Untangling Traceable Perspectives’ Graduate from MAGDC Chelsea College of Arts. New ways of visualization to explore the relationship of hands with tools for the future. Source

Credit: Ellis van der Does ‘The Assembly Line 3.0’ Graduate from MAGDC Chelsea College of Arts


Case Study. Credit: Revital Cohen and Tuur van Balen- ’75 watts’  Video Trailer “In 75 Watt, a product is designed to be made in China. The object’s only function is to choreograph a dance performed by the labourers manufacturing it.” Source:


Robert Kesseler, Chair of Art and Science at UAL devised the workshop to Oxford Brookes University . MAGDC student Gonzalo Caravia was selected as a member of this group

“In this workshop (called “Microworlds”) we were introduced to the possibilities and equipment acquired by the microbiology department in order to research any kind of material… . Starting from a optical microscope to a molecular and cell-detail.

My project during this workshop was to research about how a very common and daily object such as money and bills can be seen differently though a microscope. I used some bills form my home-country Uruguay

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Notations and Scores

A studio based research project exploring graphic language systems to enable the re-enactment of an event

see more of the development work here:



User Testing: Gravity Sketch

IMG_1231The new cohort of MAGDC students were let loose on Gravity Sketch software to assess usability and also to creatively challenge themselves to think about the uses and expression of 3D virtual space and it’s relationship to new 3D printing opportunities.

Next week the students visit the company’s studio to try out the sketching environment with the virtual reality headset, Oculus Rift.

First quick experiments revealed a leaning towards fragmented environments with a sense of space extending both sides of the screen.


Part 2 of the workshop : using Oculus Rift with Gravity Sketch

read student, Gonzalo’s experience of both sessions here Gonzalo’s post

Grafik Magazine Feature

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Milan Expo

Sean_Orta_Print                                                                                Illustration by Sean Murphy

MAGDC 2015 student Sean Murphy has been selected as one of four students to work on the Colour, Motif and Performance project led by UAL Chair of Art and Environment, Lucy Orta, UAL Chair of Art in the Environment and UAL’s staff member Zoe Norton from the Centre For Sustainable Fashion, who is a textile designer.

The project involves, creating colour variants and harmonies from over 100 floral and vegetation drawings. The contour drawings, provided by Lucy Orta are based on research conducted on plant species and the Herbelein archive of Zegna Foundation, which includes textile prints dating from the 1850?s to the 1980?s.

The project culminates in a live-performance at the Ermenegildo Zegna HQ in Milan where the students drawings will be projected onto the walls as part of the Milan Expo 2015.

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