Imagineria is an annually organized photography festival taking place in Castellon (Spain). For their 15th edition, they are inaugurating a residency program in partnership with University of Arts of London, supported by the UAL Postgraduate Community.
The residency revolves around the photographic medium but can be widely interpreted to create multi-media projects. We are asking participants to look at how the identity of the sea-side town has been influenced by environmental changes.
Student, Miles Johnson has been selected to participate where he will undertake the following;
My work is an examination of activism. Empowering people is everything. My work invites interrogation in the sense that those who view it are prompted to interact with and reflect upon a story or concept within a broad context. For Imagineria i will explore the absurdity of review culture and tourism. To do this I will build an augmented reality application of iOS devices that displays places, events, and their rating (0-5 stars) around the user. I will interview locals and identify quotidian and oft-overlooked places in Oropesa del Mar that have meaning for them.
MAGDC student Miles Johnson has been selected by a panel of judges to show his project work, “Eric’s Story” as part of Xhibit annual exhibition, to take place at Bermondsey project space 19th April- 12th May
Eric’s Story – description
Eric’s Story is an augmented reality iPad application that tells the story of Eric Garner, an African American man who was strangled by a New York City police officer in 2014. The application features eight news clips, organized chronologically, that portray the event from various points of view. It also presents the names of 29 unarmed African Americans killed by police in the United States since 1999. The goal of this application is to prompt people to reflect upon the story of Eric Garner in a platform that juxtaposes the events of 2014 against one’s everyday life…
A group of the MA Graphic Design Communication Students organised and ran a workshop for the public at the Tate Modern, as part of the programme of events within Tate Exchange .
The workshop entitled, ‘Images of the Past: Souvenirs for the Future’ asked participants to reflect on their relationships to objects of everyday living and culture. By sending the objects into the future, participants were able to rethink the values of human interactions, community and the role of material forms as part of this.
See the images below to understand the process of the workshop
1. Public Registration to Workshop
2. Participant chooses 1 xObject and 1 x Production line from the catalogue provided
3. Participant explores how they want the object to transform for the future
4. Production Assistant remakes the object
5. Modelling clay, drawing, ink all used together to make object and draw new context
6. ‘Bio-Hacked P2P amulet for the year 2068’ made by Neil Cummings
Neil Cummings with P2P amulet/tattoo
Workshop Activity
Workshop Activity
The Project workshop delivery was financially supported by the Student Union, University of the arts London, and the post production was supported by UAL Alumni: Zhivko Dimitrov, Hiawatha Bradley, Nicklas Jonsson, Kwang-su Kim, Cho Hyunsang, Ji-Ah Park.
As a counterpoint to the workshop production, Common Works studio demonstrated their design research project made in co-operation with ceramicist, Natalie Strachan. The project demonstrated a process by which a sound recording made by an individual can be captured online and used to alter the surface shape and texture of a ceramic vessel before it is cast. This creative idea re-opens the traditional consumer production process and gives space for the individual to have a more personalised connection to objects in their daily life.
Project work from MA Graduates included: Video, Print, Material Interactions, Participatory Workshops, Craft, Sound Visualisations…there are no boundaries in the pursuit of communicating ideas with the intended audiences on the MAGDC course at Chelsea
We had the pleasure of hosting a presentation from Common Works studio. To quote their ethos “The studio has developed its practice with a focus on art direction, interactive work, moving image and emerging technologies – exploring how these disciplines intersect to create unconventional and unexpected results.”
Students were treated to: a live demo of the sound based app which customises the shape and surface of a ceramic object according to sound input over the web; analogue to digital processed animation; and the journey of their design thinking and future ambitions.
We look forward to having Chris and Jonny back next term to share their expertise for a studio workshop
As part of the UAL Digital Maker Collective a special session devoted to looking at creative combinations of SOUND, MATERIAL, DIGITAL and ANALOGUE will be held on the 22nd March at the Tate Exchange, Tate Modern London.
We invite visitors of all ages and levels of experience to this session to see and hear the techniques used by a group of artist and designers. There will also be an opportunity to try your hand at becoming a Foley artist under the guidance of Louise Brown, as well as enjoying an interactive experience of the Sound Arts from Nicola Rae.
After this session visitors are encouraged to visit all the other interactive events in the same space.
Re-Animating Materiality through Sound session timings : 12.00 – 2.00 p.m . All other Digital Maker Collective Sessions: 12.00 – 6.00 p.m
Here you will find visual examples and case studies which help to describe different approaches to the study themes
Each theme can be interpreted in many different ways; it depends on your point of view, or the cultural background of the designer etc. We welcome new interpretations of the themes with each new group of students.
Theme 1: Proximities and Encounters
Enforced closeness between people and environments occurs as a direct result of migration, localised change, changing infrastructures. What is the role of Graphic Communication Design in the event of spaces collapsing or overlapping?
How will designers respond to the new ideas of intimacy of the body, home and materiality in their future work?
How could we creatively exploit the different combinations of media platforms within Graphic Communication Design in the pursuit of re-connecting to the past, and which experiences would be valuable?
Case Study. Credit:Miranda July – ‘Somebody App’ Source: MiuMiu Channel, Youtube
Credit:Sean Murphy – ‘StoryBoard 1.0’ Graduate from MAGDC Chelsea College of Arts. An interactive story making machine allowing participants to build a story via mood, expression and genre. http://www.kindstudio.co.uk
Credit: Graduate from MA GDC Course Chelsea College of Arts – Project: Counter Cartography. Example visualizes the growth of industrial factories in an area of China, and its impact on nature and living spaces
Theme 2 : Mobilising the Studio
What types of creative opportunities emerge when the designer operates from within the space of the audience?
In what ways can creative curiosity grow as a result of operating through a series of transitional spaces and improvised resources?
Will ideas of creative co-creation (like the new wave of independent publishing ) continue and extend to other forms and outcomes and what impact will it have on culture?
Case Study: Credit: Anthony Burrill ‘Timeless’ screenprint posters for Experimenta Festival in Lisbon.
Credit: Sakurako Okabe, ‘Fragmend’ Graduate from MAGDC Chelsea College Of Arts. A mobile workshop for the public exploring the pleasure and power of revitalization
Credit : Juhi Vishnani, ‘Macroscope’ MAGDC Chelsea college of Arts. A Zine magazine set to infiltrate the mainstream journalism within India
Theme 3: Materiality and the Post Real
What are the new definitions of materiality which, arise through hybrid forms, digital and analogue and how can Graphic Communication designers respond to this ?
How can Graphic Communication Design cultivate new ideas of interaction through a greater use of materiality ?
How can expressions of ‘reality’ change as a result of mixing and altering different virtual and physical material forms?
Credit: Ellis van der Does ‘The Assembly Line 3.0’ Graduate from MAGDC Chelsea College of Arts
Case Study. Credit: Revital Cohen and Tuur van Balen- ’75 watts’ Video Trailer https://vimeo.com/66263206. “In 75 Watt, a product is designed to be made in China. The object’s only function is to choreograph a dance performed by the labourers manufacturing it.” Source: http://www.cohenvanbalen.com/work/75-watt#
Robert Kesseler, Chair of Art and Science at UAL devised the workshop to Oxford Brookes University . MAGDC student Gonzalo Caravia was selected as a member of this group
“In this workshop (called “Microworlds”) we were introduced to the possibilities and equipment acquired by the microbiology department in order to research any kind of material… . Starting from a optical microscope to a molecular and cell-detail.
My project during this workshop was to research about how a very common and daily object such as money and bills can be seen differently though a microscope. I used some bills form my home-country Uruguay