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Re-Animating Materiality through Sound at the Tate Exchange

As part of the UAL Digital Maker Collective  a special session devoted to looking at creative combinations of SOUND, MATERIAL, DIGITAL and ANALOGUE will be held on the 22nd March at the Tate Exchange, Tate Modern London.

We invite visitors of all ages and levels of experience to this session to see and hear the techniques used by  a group of artist and designers. There will also be an opportunity to try your hand at becoming a Foley artist under the guidance of Louise Brown, as well as enjoying an interactive experience of the Sound Arts from Nicola Rae.

After this session visitors are encouraged to visit all the other interactive events in the same space.

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Re-Animating Materiality through Sound session timings : 12.00 – 2.00 p.m . All other Digital Maker Collective Sessions: 12.00 – 6.00 p.m

Full list of Presenters

Nadia- Anne Ricketts : Textiles Designer

Melanie King:  Artist 

David Barnett: Scenography Designer

Louise Brown: Foley Artist

Nicola Rae: Artist

Ellen Davies: Graphic Designer  

This event is organised by Sadhna Jain

Book via: Eventbrite: https://www.eventbrite.com/e/re-animating-materiality-through-sound-tickets-32630072425?aff=es2

 

 

 

 

 

 

 

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MA Graphic Communication Design – Themed Groups

Here you will find visual examples and case studies which help to describe different approaches to the study themes 

Each theme can be interpreted in many different ways; it depends on your point of view, or the cultural background of the designer etc. We welcome new interpretations of the themes with each new group of students.

 Theme 1: Proximities and Encounters 

Enforced closeness between people and environments occurs as a direct result of migration, localised change, changing infrastructures. What is the role of Graphic Communication Design in the event of spaces collapsing or overlapping?

How will designers respond to the new ideas of intimacy of the body, home and materiality in their future work?

How could we creatively exploit the different combinations of media platforms within Graphic Communication Design in the pursuit of re-connecting to the past, and which experiences would be valuable?

Case Study. Credit:Miranda July – ‘Somebody App’   Source: MiuMiu Channel, Youtube

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Credit:Sean Murphy  – ‘StoryBoard 1.0’ Graduate from MAGDC Chelsea College of Arts. An interactive story making machine allowing participants to build a story via mood, expression and genre. http://www.kindstudio.co.uk

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Credit: Graduate from MA GDC Course Chelsea College of Arts – Project: Counter Cartography. Example visualizes the growth of industrial factories in an area of China, and its impact on nature and living spaces

Theme 2 : Mobilising the Studio

What types of creative opportunities emerge when the designer operates from within the space of the audience?

In what ways can creative curiosity grow as a result of operating through a series of transitional spaces and improvised resources?

Will ideas of creative co-creation (like the new wave of independent publishing ) continue and extend to other forms and outcomes and what impact will it have on culture?

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 Case Study: Credit: Anthony Burrill ‘Timeless’ screenprint posters for Experimenta Festival in Lisbon.

Source : Eye Magazine http://www.eyemagazine.com/blog/post/act-local-think-stencil

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Credit: Sakurako Okabe, ‘Fragmend’ Graduate from MAGDC Chelsea College Of Arts. A mobile workshop for the public exploring the pleasure and power of revitalization

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Credit : Juhi Vishnani, ‘Macroscope’ MAGDC Chelsea college of Arts. A Zine magazine set to infiltrate the mainstream journalism within India

 

Theme 3: Materiality and the Post Real 

What are the new definitions of materiality which, arise through hybrid forms, digital and analogue and how can Graphic Communication designers respond to this ?

How can Graphic Communication Design cultivate new ideas of interaction through a greater use of materiality ?

How can expressions of ‘reality’ change as a result of mixing and altering different virtual and physical material forms?

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Credit: Mariana Salzar Riveros ‘Hands Untangling Traceable Perspectives’ Graduate from MAGDC Chelsea College of Arts. New ways of visualization to explore the relationship of hands with tools for the future. Source http://chelseadegreeshow.com/ma-graphic-design-communication/mariana-salazar-riveros/

Credit: Ellis van der Does ‘The Assembly Line 3.0’ Graduate from MAGDC Chelsea College of Arts

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Case Study. Credit: Revital Cohen and Tuur van Balen- ’75 watts’  Video Trailer https://vimeo.com/66263206. “In 75 Watt, a product is designed to be made in China. The object’s only function is to choreograph a dance performed by the labourers manufacturing it.” Source: http://www.cohenvanbalen.com/work/75-watt#

MicroWorlds

Robert Kesseler, Chair of Art and Science at UAL devised the workshop to Oxford Brookes University . MAGDC student Gonzalo Caravia was selected as a member of this group

“In this workshop (called “Microworlds”) we were introduced to the possibilities and equipment acquired by the microbiology department in order to research any kind of material… . Starting from a optical microscope to a molecular and cell-detail.

My project during this workshop was to research about how a very common and daily object such as money and bills can be seen differently though a microscope. I used some bills form my home-country Uruguay

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Notations and Scores

A studio based research project exploring graphic language systems to enable the re-enactment of an event

see more of the development work here:

http://magraphicdcommunication.tumblr.com/

 

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User Testing: Gravity Sketch

IMG_1231The new cohort of MAGDC students were let loose on Gravity Sketch software to assess usability and also to creatively challenge themselves to think about the uses and expression of 3D virtual space and it’s relationship to new 3D printing opportunities.

Next week the students visit the company’s studio to try out the sketching environment with the virtual reality headset, Oculus Rift.

First quick experiments revealed a leaning towards fragmented environments with a sense of space extending both sides of the screen.

 

Part 2 of the workshop : using Oculus Rift with Gravity Sketch

read student, Gonzalo’s experience of both sessions here Gonzalo’s post

Grafik Magazine Feature

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https://www.grafik.net/category/talent/christian-witternigg

Milan Expo

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MAGDC 2015 student Sean Murphy has been selected as one of four students to work on the Colour, Motif and Performance project led by UAL Chair of Art and Environment, Lucy Orta, UAL Chair of Art in the Environment and UAL’s staff member Zoe Norton from the Centre For Sustainable Fashion, who is a textile designer.

The project involves, creating colour variants and harmonies from over 100 floral and vegetation drawings. The contour drawings, provided by Lucy Orta are based on research conducted on plant species and the Herbelein archive of Zegna Foundation, which includes textile prints dating from the 1850?s to the 1980?s.

The project culminates in a live-performance at the Ermenegildo Zegna HQ in Milan where the students drawings will be projected onto the walls as part of the Milan Expo 2015.

Board Game Design Commission : Social and Graphic Design

Highly skilled designer and illustrator Matt Ferguson, MAGDC student 2015 was selected to provide the design and identity for the board game, “Life is What U Make It”

Competing with fellow MAGDC classmates Matt provided these atmospheric drawings for the physical board game and its component parts as well as the logo and branding.

The board game was created by 15 year old Osmond Gordon Vernon in conjunction with a project called The Agency at Battersea Arts Centre.

“The Agency is all about giving young people from estates in Battersea strategies and networks in order to make their own ideas and projects happen in their own area. Last year Osmond took part in the creative methodology of the Agency to develop a crime prevention board game based on his estate and his own experiences of gang pressure. He pitched his idea to a panel and received £2000 to realise it.”

Both Matt and the MAGDC course felt it was a creatively open and socially important project to involve ourselves with. Through this project Matt has been introduced to the networks and goals of Battersea Arts Centre and its local community, not to mention a 15 year old client! The National press recently interviewed Osmond and Matt about their ideas and ongoing creative collaboration.

Postgraduate Research Project

A small group of MA students from across Graphic Communication Design, Fine Art and Illustration took part in an action research project called “The Piece Maybe Fabricated”. The project was awarded a grant from the PostGraduate Communities Project Scheme.

The title “The Piece Maybe Fabricated” originates from American conceptual artist Lawrence Weiner, who wrote the following in his Declaration of Intent 1968:

1. The artist may construct the piece.
2. The piece may be fabricated.
3. The piece need not be built.

Each being equal and consistent with the intent of the artist. The decision as to condition rests with the receiver upon the occasion of receivership

In addition to the above the project asked the following: Have new technologies given rise to alternative interpretations of formlessness but remain physical? What happens if we engage the audience with the process of our works rather than a object? How could we interpret ‘fabrication’ conceptually and within the opportunities of our subject specialisms?

The one week project included a presentation by Chelsea Special Collections manager, Gustavo Grandal Montero who was able to show a wide range of original books, drawings, objects and photographs by Lawrence Weiner.

During the week the students engaged in discussions, ideation and final making with a small exhibition, which included interactive works, participatory design, silk screen prints.

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