User Testing: Gravity Sketch

IMG_1231The new cohort of MAGDC students were let loose on Gravity Sketch software to assess usability and also to creatively challenge themselves to think about the uses and expression of 3D virtual space and it’s relationship to new 3D printing opportunities.

Next week the students visit the company’s studio to try out the sketching environment with the virtual reality headset, Oculus Rift.

First quick experiments revealed a leaning towards fragmented environments with a sense of space extending both sides of the screen.


Part 2 of the workshop : using Oculus Rift with Gravity Sketch

read student, Gonzalo’s experience of both sessions here Gonzalo’s post

Milan Expo

Sean_Orta_Print                                                                                Illustration by Sean Murphy

MAGDC 2015 student Sean Murphy has been selected as one of four students to work on the Colour, Motif and Performance project led by UAL Chair of Art and Environment, Lucy Orta, UAL Chair of Art in the Environment and UAL’s staff member Zoe Norton from the Centre For Sustainable Fashion, who is a textile designer.

The project involves, creating colour variants and harmonies from over 100 floral and vegetation drawings. The contour drawings, provided by Lucy Orta are based on research conducted on plant species and the Herbelein archive of Zegna Foundation, which includes textile prints dating from the 1850?s to the 1980?s.

The project culminates in a live-performance at the Ermenegildo Zegna HQ in Milan where the students drawings will be projected onto the walls as part of the Milan Expo 2015.

Board Game Design Commission : Social and Graphic Design

Highly skilled designer and illustrator Matt Ferguson, MAGDC student 2015 was selected to provide the design and identity for the board game, “Life is What U Make It”

Competing with fellow MAGDC classmates Matt provided these atmospheric drawings for the physical board game and its component parts as well as the logo and branding.

The board game was created by 15 year old Osmond Gordon Vernon in conjunction with a project called The Agency at Battersea Arts Centre.

“The Agency is all about giving young people from estates in Battersea strategies and networks in order to make their own ideas and projects happen in their own area. Last year Osmond took part in the creative methodology of the Agency to develop a crime prevention board game based on his estate and his own experiences of gang pressure. He pitched his idea to a panel and received £2000 to realise it.”

Both Matt and the MAGDC course felt it was a creatively open and socially important project to involve ourselves with. Through this project Matt has been introduced to the networks and goals of Battersea Arts Centre and its local community, not to mention a 15 year old client! The National press recently interviewed Osmond and Matt about their ideas and ongoing creative collaboration.

Postgraduate Research Project

A small group of MA students from across Graphic Communication Design, Fine Art and Illustration took part in an action research project called “The Piece Maybe Fabricated”. The project was awarded a grant from the PostGraduate Communities Project Scheme.

The title “The Piece Maybe Fabricated” originates from American conceptual artist Lawrence Weiner, who wrote the following in his Declaration of Intent 1968:

1. The artist may construct the piece.
2. The piece may be fabricated.
3. The piece need not be built.

Each being equal and consistent with the intent of the artist. The decision as to condition rests with the receiver upon the occasion of receivership

In addition to the above the project asked the following: Have new technologies given rise to alternative interpretations of formlessness but remain physical? What happens if we engage the audience with the process of our works rather than a object? How could we interpret ‘fabrication’ conceptually and within the opportunities of our subject specialisms?

The one week project included a presentation by Chelsea Special Collections manager, Gustavo Grandal Montero who was able to show a wide range of original books, drawings, objects and photographs by Lawrence Weiner.

During the week the students engaged in discussions, ideation and final making with a small exhibition, which included interactive works, participatory design, silk screen prints.

Designers Collaborate with Business Entrepreneurs

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6 MAGDC students were selected to work with HULT Business School London for a two day immersion into Design thinking and Business processes led by highly experienced professional engineer and designer, Gregory Poletta.

An intense two days introduced students to collaborative team work with the aim of learning how these two disciplines could share expertise and knowledge in the context of entrepreneurship and contemporary business practices.

The rigour of the design and business process was balanced with the space to propose an inventive new idea for an every day design object. Pulling together visualisations, design research, business models, marketing plans etc, each ‘pitch’ had to demonstrate how it could excite the public, satisfy commercial markets and sustain itself economically. A fantastic learning opportunity which asserted the role of designers in a business process and great insight about business for MAGDC students.


Graduate Show 2014

A successful show was held in September, which presented final major projects from 23 students. In the collection of projects the students took a leap of faith with thinking and designing experiences and made a variety of outcomes including; pressing vinyl records, mapping systems with ceramic forms, interventions with twitter, and an interactive epos machine…

Click on the images below for a slideshow and credits

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